Ubisoft Character Concept Artist [Avatar Project / Tom Clancy's The Division] in Malmö, Sweden
Working closely with the other artists you will be developing the 2D elements that will constitute the graphic representations of ideas, provide inspiration and become references for the graphic design production team. You will manage a complexity of tasks from creating environments, characters, objects, atmospheres and the general style to provide practical content that direct and indirect groups can capitalize on.The position comes with a lot of freedom and we expect you to use your fullest potential and skills to create the most inspirational concepts possible. You should be self-motivated and have a professional attitude towards work and colleagues, as well as being able to both give and take constructive feedback.
This is a permanent position based in Malmö, Sweden, and requires working onsite.
Understanding and following the visual style of the game and the concept guidelines, and make that shine through in the concepts
Producing sketches to help the AD show the preliminary project intentions
Stating ideas based on direction and the advancement of the project with screenshot paint overs and retakes of existing illustrations
Effectively communicating visual intentions with wider team
Making any necessary changes to ensure that the work is in keeping with the artistic vision
Convey the color pallets sought by AD by using it in concepts iterate on selected sketches by adding more detail
Accounting for technical constraints and limitations to suggest realistic concepts
You as a person
You are a creative soul with a passion for games and a solid understanding of scene creation, with an observational and research oriented style. It’s important that you can work independently within your area of competence and at the same time you must be able to work well within a team. As a person, you are team-spirited and result oriented. You should have very high standards and a mind-set to create the best open world RPG experience ever, whilst being able to estimate and manage your own time.
We can offer you a dynamic and fun environment, a friendly atmosphere, with a lot of creative colleagues and a great quality of life in and outside of work!
College diploma in fine arts or equivalent.
Minimum 1-3 years’ experience in concept art, in the games industry - preferably with experience in working on highly realistic console game titles.
Knowledge of 3D software
Architectural and anatomical knowledge
Mechanical design/industrial design skills
Knowledge of image composition
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are around 480 people from 38 different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio. Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with. All your information will be kept confidential according to EEO guidelines.