Electronic Arts, Inc Telemetry Engineer in Stockholm, Sweden

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe 24/7 with the most amazing and immersive interactive software in the industry. But making games and delivering a flawless player experience is hard work. That’s why we employ the most creative, resourceful and passionate people in the industry

The Global Analytics and Insights (GAI) group at Electronic Arts is the heart of data analysis and user experience research work at EA. The telemetry engineer is one of the most critical roles as it ensures that the data exists to create learnings from – The person in this role is most successful when they can expertly merge technical skill with game play knowledge and a great communication style.

Responsibilities:

  • Work closely with Game development and Analysis teams to design and create telemetry plans specifications that meet all requirements.

  • Implement and debug telemetry events within the game code base

  • Ensure quality telemetry that is attributed appropriately for data needs as well as optimized structure

  • Establish and work within standard design conventions to include user research, game analytics and development needs.

  • Operationalize telemetry attribution features

  • Design, development, testing and deployment of integrated instrumentation

  • Verifies and compiles with engineering standards and test procedures

  • Be an advocate for data quality, create test plans and assist QA teams

  • Create and automate instrumentation test systems to reduce manual quality testing

  • Strong problem solving skills in complex systems

  • Maintain scrum/sprint cadence and meet timelines for game requirements

  • Perform game analysis targeting player behavior and game performance

Qualifications:

  • Extensive knowledge of C/C++

  • Strong knowledge of SQL

  • Knowledge of other programming language’s such as Python, Java, JavaScript is desirable

  • Comfortable working in large code bases

  • Experience with development tools and suites such as, Visual Studio, Team Foundation Server, JIRA

  • Solid understanding of Agile (SCRUM) Development practices

  • Experience working on multiple projects simultaneously

  • Familiarity in SDLC methodology

  • Strong analytical, debugging, and problem-solving skills.

  • Proactive, creative, fast-paced, and quality-oriented.

  • Strong teamwork and communication skills.

  • Background in data processing and statistical analysis

  • Experience working within Unity, Unreal or similar game engines is desirable

  • Possess proven troubleshooting skills

  • Be curious, detail oriented, and analytical, with a proven ability to learn quickly

  • Have proven ability to self-manage, as well as manage interdisciplinary relationships

What’s in it for you? Glad you asked!

At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a competitive compensation package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer and also provide our employees’ with occupational pension.

Although we enjoy working hard at DICE, we respect and value our employees’ personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.

Next Steps

Apply online with a resume and cover letter. We look forward to receiving your application!