Electronic Arts, Inc Economist in Stockholm, Sweden

Responsibilities

  • Design KPIs that measure the health of in-game economies within Electronic Arts games

  • Define the supporting metrics that will enable you to balance and fine-tune the game’s economy

  • Work closely with the development team to see metrics and KPIs implemented and designs refined

  • Build a playbook for in-game economies that can be used to benefit ongoing and future game development

  • Build mathematical models simulating features and utilize A/B testing to maximize retention, time spent in the game, and LTV

  • Build predictive models that will help maintain the integrity of the economy in the game

  • Collaborate with the marketing and finance departments to establish the pricing models for the exchange of actual currency for play money

Qualifications

  • 5+ years experience in analytics/data science or economist roles

  • 2+ years experience in games analytics, game design or economist roles; experience with free-to-play, subscription and post-sale monetization strongly preferred

  • BA/BS or higher in Economics, Applied Math, Statistics, Business, Psychology or related field

  • Strong knowledge of microeconomics and macroeconomics

  • Strong background in statistics and economic modeling

  • Demonstrated creative and critical thinking that combines quantitative and qualitative evaluation of virtual products versus the impact on the player’s overall experience and continued interaction with the game

  • Experience partnering with game development teams

  • Experience with statistical tools like R, Python, JMP, MATLAB or equivalent

  • Experience with big-data technologies: Hadoop, Spark, Kafka/Kinesis, Redshift, RDS, EMR, AWS, DynamoDB, or equivalent stack